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Phantom 2040 Spanish Board Game Review

2020 will likely see two new Phantom games produced and released to the public with the "Treasures of Drakon" Board Game produced by Frew Games and "The Phantom: Card Game" by Mikael Lyck. On the back of this I have reviewed the Spanish Phantom 2040 Board Game including a translation of the rules for when you play the game at home.


Note: In translating the text for this game, Google Translate was used. As such, some of the translation may not be 100% correct. Words in brackets [] I have added to make the translation run better and may not be an exact translation.


Three years ago we did a general review of all Phantom games including this game but this is a full in depth review including the translated instructions. You can watch the original Phantom Games Review Video at the bottom of this article.



Translated Instructions & Rules


Note: In translating the text for this game, Google Translate was used. As such, some of the translation may not be 100% correct. Words in brackets [] I have added to make the translation run better and may not be an exact translation.


Box Back:

During the summer of 2040 in the futuristic city of METROPIA, KIT WALTER is an ordinary boy of 18 years, whose life undergoes an unexpected change when [he] is located by GURAN, a mysterious African who has returned to METROPIA for the first time since the KIT's father had disappeared 16 years earlier.


GURAN reveals to KIT that his destiny is to become the 24[th] PHANTOM, in an unbreakable chain that begins [began] in Africa in 1566.


The disturbances [that] are spread by [around] METROPIA, and KIT must face the ancient enemies of his father in an attempt to save the city.


Box Interior, left:

REGULATION [Rules]: During the summer of 2040 in the futuristic city of METROPIA, KIT WALKER is an ordinary 18-year-old boy whose life undergoes an unexpected change when he is located by GURAN, a mysterious African who has returned to METROPIA for the first time, since the father of KIT had disappeared 16 years before.


GURAN reveals to KIT that his destiny is to become ep 24[th] PHANTOM, in an unbroken chain that begins [began] in Africa in 1566.


The riots are spread over METROPOA, and KIT must face former enemies of his father in an attempt to save the city.


OBJECTIVE: Exciting adventure through a tour of the game board where you will meet PHANTOM and his friends who will try to save the city of METROPIA from the clutches of the president of MAXIMUM INC., REBECCA MADISON, responsible for causing the city disturbances, in the company of Dr. JACK


GAME PREPARATION: Unfold the board on a table. Each player will take a different pawn color and place it on the EXIT box. Everyone will roll the dice, the first one [player] being the one to get the high score.


RULES OF THE GAME:


You start counting from box 1 and you will advance as many boxes as points roll [of] the dice, but you have to observe the characteristics of the following rules:


A) The color boxes (8 red, 22 blue, 34 yellow, 46 green and 62 pink) are bridge boxes and when they are occupied by two tokens, they close the way to other later tokens.


B) The scope of one card per bid in the WHITE boxes forces the first to start a new business from the OUTPUT box. [this must be incorrectly translated as it makes no sense]


C) The boxes with the SKULL (Nos 68, 76 and 85) are “advance boxes” and may coincide with two or more Records.


Box No 8: KIT WALKER 18-year-old university student who uses PHANTOM equipment to go unnoticed. You will take turns without pulling. [Take turns without rolling]


BOX No 15: PHANTOM. KIT turned into PHANTOM [and] starts a tour of the city of METROPIA, to fight against evil and injustice: Move to box No. 31

Box No 22: VANGLORIA. The most important singer of 2040, and that is being used by REBECA MADISON, to wash the brains of the [brainwash] children of the city of METROPIA: You are [must wait] two shifts [goes] without throwing [rolling.] [Basically, you miss two turns.]


BOX No 28: The "GOOD BRAND" [GOOD MARK]: GURAN presents PHANTOM with part of his past; a ring with the "GOOD BRAND."[GOOD MARK] The person granted the ring is under the protection of

PHANTOM: Go to box No. 43


Box No 34: SPARKS Young 12 year old who takes over the computer of the Den [uses the computer in the hideout] and stays to live with PHANTOM. You will be two shifts without throwing [miss two turns?]


Box No. 40: REBECA MADISON She is the president of MAXIMUM INC responsible for causing the disturbances of the city of METROPIA: Go back to box No. 25.


Box No 46: BRIDGE BOX. You will be two shifts without throwing [miss two turns]

Box No 52: SAGAN CROSS. She is a young Latina of 20 years, to whom PHANTOM granted her the "GOOD BRAND" [GOOD MARK] for helping her by defending him from a command [?] and creating an alliance between the two, forever: Go to box No. 27


Box No 62: BRIDGE BOX. You will be two shifts without throwing [Miss two turns]


Box No 68: SKULL. Box gives the "GOOD BRAND," [GOOD MARK] is one of the advance boxes and takes you to the next square of the "SKULL" No. 76


Box No 76: SKULL. Another advance box, which allows you to jump directly to box No. 85:


Box No 85: The "GOOD BRAND," [GOOD MARK] last of the "SKULL" advance boxes, if you arrive at this box by means of the dice score [roll] gives you direct access to the "FINAL BOX" No. 93 of Dr. JACK and you would be the "WINNER." If on the contrary you arrive at it by an advance of the "SKULL" box previously, you will have to finish the course through the dice score [roll].


WINNER: It is that player who gets first to the "FINAL BOX," No. 93 of Dr. JACK


ATTENTION: IT IS USEFUL TO KEEP THESE INSTRUCTIONS


Video Review of all Phantom Games



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